iPhone 3D Programming: Developing Graphical Applications with OpenGL ES - Philip Rideout

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This manual provides clear step-by-step instructions for using the iPhone SDK and OpenGL to build graphics programs on devices running the iPhone OS. It is suitable for both professional mechanics and DIY enthusiasts, requiring only a solid understanding of C++ and a great app idea to get started.

  • Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
  • Get set up for iPhone development with the Xcode environment
  • Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
  • Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
  • Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

This manual is in .PDF format and is authored by Philip Rideout, published by O'Reilly Media in 2010.

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