
OpenGL Programming on Mac OS X: Architecture, Performance, and Integration (Adobe Reader) - , J. D. Sullivan
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The "OpenGL Programming on Mac OS X: Architecture, Performance, and Integration" is a comprehensive resource for graphics programmers interested in creating, porting, or optimizing OpenGL applications for the Mac platform. Written by leading OpenGL experts Robert Kuehne and J. D. Sullivan, this manual thoroughly explains the Mac's diverse OpenGL APIs, including crucial setup, configuration, and performance issues unique to the platform. It also provides practical guidance for integrating key Mac-native APIs with OpenGL and leveraging the full power of the Mac platform in graphics applications.
Coverage includes:
- A review of Mac hardware and software architectures and their performance implications
- Expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa
- Interoperating with other Mac APIs, such as QuickTime, Core Image, and CoreVideo
- Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac
- Detecting, integrating, and using OpenGL extensions
- An accompanying website (www.macopenglbook.com) containing the book's example code and additional OpenGL-related resources
"OpenGL Programming on Mac OS X" is valuable for Mac programmers looking to leverage OpenGL's power, OpenGL developers porting applications to the Mac platform, and cross-platform graphics developers wanting to take advantage of the Mac platform's intuitive style and efficiency.
Author: Robert P. Kuehne, J. D. Sullivan
Publisher: Addison-Wesley Professional
Illustration: n
Language: ENG
Title: OpenGL Programming on Mac OS X: Architecture, Performance, and Integration (Adobe Reader)
Pages: 00368 (Encrypted), 00368 (Encrypted)
On Sale: 2007-12-17
SKU-13/ISBN: 9780321356529
Category: Computers: Media - Video & Animation, Computers: Computer Graphics